| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Rob Crowley
State War Academy
196
|
Posted - 2013.10.01 12:00:00 -
[1] - Quote
Seems like a pretty well thought-out change, good work CCP.
Some minor comments:
- As has been noticed, missile training is kinda unbalanced with gunnery. Missiles have 2 skills per size and a whole different set of support skills. So while I'm not against the more specialized gunnery training approach I think missile skills need something in return.
- Hull Tanking Elite. If you can't find a place for fun certificates in this new condensed system I understand and I'll get over it, but if you somehow manage to keep it in you're my heroes.
- Good riddance to the Claim Certificates button! It's not needed for skills and it's not needed for certs either IMO. Some people seem to like it cause the short automatic notification is not enough for them, maybe you could have a certificate (and even mastery) history similar to skill history, so people can check out what they recently acquired.
- Regarding Astronautics Rigging V. I think people claiming this system will be useless for noobs because of AR V in the Mastery V completely misunderstand what Mastery V is supposed to mean. It's not anywhere close to noob level, maxed mastery is obviously an "endgame achievement" for people with 100+m SP. Level V mastery seems to say "I have maxed every flipping skill that this hull could ever possibly use." And while I can understand that people want those golden wings (I want them too and I probably won't have any) I think it's alright to go a bit over the top regarding prereqs at the highest level.
Alticus C Bear wrote:Nice changes, is the ship skill itself required for the ship mastery level? If not it leaves a big hole in the suggested performance a ship might have as represented by the mastery level. The last pic in the blog implies that mastery will only take certificates into account. But I don't see this as much of a problem cause when you look at the ship you'll see both icons next to each other and if the prereq icon doesn't have a star that's an obvious improvement possibility before even considering mastery.
Marcel Devereux wrote:Since this will break third-party apps, can we have a preview of the data dump/API so we can start preparing for this? This, it's not needed right now of course. But it would be great to know the exact API changes in advance to prepare stuff.
stoicfaux wrote:b) The large gunnery pre-req windows are backwards in terms of Primary and Tertiary skills e.g. "Large Artillery V" should be in the Primary as oppose to "Large Artillery IV." It's a clarity issue. I assume you mean "Large Projectile". First of all LP V is not a requirement in that example, it's a nested requirement and therefore not actually needed. Secondly, they already wrote that they are getting rid of calling prereqs Primary/Secondary/etc. |

Rob Crowley
State War Academy
196
|
Posted - 2013.10.01 15:14:00 -
[2] - Quote
Sentient Blade wrote:If you want an option for "turned it all the way up to 11" then that's fine. But keep it distinct from the core certificate system that is meant to be used as a learning guide.
For something like this I can't help but feel that Certificate V should be excellence in the field. Not "Spent months training skills to V which no-one would train to V except to say they'd trained them".
- Consider levels 1-3 as core certificate system used as a learning guide.
- Consider level 4 as "excellence in the field".
- Ignore the existence of level 5.
- ???
- Profit!
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Rob Crowley
State War Academy
196
|
Posted - 2013.10.01 17:39:00 -
[3] - Quote
Texty wrote:I get your point, but I feel having skills like Astronautics Rigging at 5 would make me look rather stupid. Instead of admiring me for my "uberness," people would simply laugh at me for my wasting time. I dunno, endgame achievements are almost always rather useless wastes of time in all games, yet they are still generally more admired than laughed at I would say.
Are people being laughed at for having say "Specialist Drone Operator Elite" or "Planetology Elite" currently? At least I haven't noticed. On the contrary people are being revered for achieving the holy grail of certificates "Hull Tanking Elite". |

Rob Crowley
State War Academy
196
|
Posted - 2013.10.02 20:52:00 -
[4] - Quote
JamnOne wrote:If I am reading this right it sounds like that if my clone isn't up to date and I die (as I usually do...lol) and lose Destroyer 3 I can still fly cruisers. Does this mean I can still level up Cruisers since I have already trained it to one and then progress to HACs without ever having to train the Destroyer ship again? Yep, you don't even have to train it to 1, just injecting the cruiser skill while you still have Destroyer 3 is enough. After that you don't need the nested prerequisite again. |

Rob Crowley
State War Academy
197
|
Posted - 2013.10.03 08:06:00 -
[5] - Quote
Daler Farmon wrote:A question to officials: Does the tech2 Ammo requirements will be also changed for t2 guns? Because they all have the same per-requsites to be used.. It will be very strange to get t2 gun faster then t2 ammo, hopefully u will make requirements for t2 ammo the same as t2 guns. Yes.
CCP Ytterbium wrote:How about Tech2 ammunition, will the skill requirements change too? Yes, all the Tech2 ammos require the Turret specialization skills, which are the ones being changed in the first place - sorry, should have been clearer in the blog. |
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